Cormyr⁚ The Tearing of the Weave ‒ An Overview
This Forgotten Realms adventure, available in PDF and other formats, takes players from levels 4-7 (possibly higher)․ It details a conspiracy threatening Cormyr and the Weave itself, involving Shar and Cyric․ Players investigate a corrupted Temple of Mystra, venturing into the Vast Swamp and the Plane of Shadow․
Availability and File Formats
Publication Details and Authors
Originally published by Wizards of the Coast in 2007 as part of the Dungeons & Dragons 3․5 edition Forgotten Realms line, “Cormyr⁚ The Tearing of the Weave” is a significant addition to the campaign setting’s lore․ The creative team behind this expansive adventure module included a talented group of designers⁚ Richard Baker, David Noonan, Bruce R․ Cordell, James Wyatt, and Matthew Sernett․ Their combined expertise brought the rich tapestry of Cormyr and its unfolding crisis to life․ While the primary publication was a physical book, the widespread availability of digital copies, particularly in PDF format, has ensured its continued accessibility for a new generation of adventurers․ This ensures the legacy of their meticulous world-building and compelling narrative continues to captivate players․
Adventure Overview and Setting
The adventure unfolds primarily in Cormyr, a kingdom known for its vibrant culture and strong magical traditions․ The story begins in Wheloon, where a newly constructed Temple of Mystra hides a dark secret․ Players uncover a conspiracy orchestrated by followers of Shar and Cyric, aiming to disrupt the Weave and create a dead magic zone․ Their investigation leads them through various locations, including the treacherous Vast Swamp and the unsettling Plane of Shadow․ The adventure is designed for four 4th-level characters, with opportunities for advancement to 7th or even 8th level․ The setting seamlessly blends familiar Cormyrean locations with the exotic and dangerous environments of the Shadowfell, creating a dynamic and engaging campaign experience․ This thrilling storyline combines political intrigue, religious conflict, and epic battles against powerful antagonists․
Gameplay and Mechanics
Utilizing the Dungeons & Dragons 3․5 edition ruleset, Cormyr⁚ The Tearing of the Weave offers a challenging and rewarding gameplay experience․ Character progression is crucial, with opportunities for advancement through combat and exploration․ Key encounters and locations shape the narrative and present unique tactical challenges․
Character Progression and Levels
Cormyr⁚ The Tearing of the Weave is designed for a party of four 4th-level characters, explicitly using the Dungeons & Dragons 3․5 ruleset․ The adventure is structured to allow for significant character progression, guiding players through level advancements as they overcome challenges․ Players are expected to reach at least 5th and 6th level during the course of the adventure, with the potential to attain even higher levels (7th or 8th) upon completion․ This inherent scalability ensures that the challenges remain engaging and appropriately scaled to the party’s growing abilities․ The experience points awarded for overcoming obstacles and completing objectives are carefully calibrated to facilitate this smooth progression, ensuring a balanced and rewarding gameplay experience․ The adventure’s design encourages tactical decision-making and strategic resource management, factors that directly influence character growth and the overall success of the campaign․
Key Locations and Encounters
The adventure unfolds across diverse and memorable locations․ The investigation begins in Wheloon, Cormyr, within a seemingly innocuous Temple of Mystra, which quickly reveals its sinister nature․ From there, the adventure plunges into the treacherous Vast Swamp, teeming with dangers and secrets․ A significant portion takes place within the Plane of Shadow, a realm of ethereal darkness and formidable creatures․ Expect encounters with corrupted priesthoods, undead, lizardfolk, and the denizens of the Shadowfell․ The climax involves a confrontation with Despayr, a powerful black dragon, the mastermind behind the plot to unravel the Weave․ Each location presents unique challenges and opportunities for exploration, requiring players to adapt their strategies and utilize their skills creatively to overcome obstacles and uncover crucial clues․
Plot and Storyline
A sinister plot threatens Cormyr and the Weave itself․ Shar and Cyric’s agents corrupt Mystra’s worship․ The heroes must unravel the conspiracy, battling through perilous locations to confront the ultimate threat before the Weave is irrevocably damaged․
The Conspiracy and its Antagonists
At the heart of “Cormyr⁚ The Tearing of the Weave” lies a treacherous plot orchestrated by the insidious forces of Shar, the goddess of darkness and secrets, and Cyric, the capricious god of lies and murder․ Their malevolent scheme aims to destabilize the Weave, the very fabric of magic, by corrupting the worship of Mystra, the goddess of magic․ This corruption manifests in a desecrated Temple of Mystra, where sinister rituals and unholy acts are performed․ The antagonists are not simply abstract deities; they utilize mortal agents, fanatical cultists, and powerful undead creatures to carry out their nefarious plan․ These agents infiltrate Cormyr, manipulating events and sowing discord to further their dark goals․ The players encounter these agents throughout the adventure, facing challenges that test their skills and morality․ The true extent of the conspiracy only unfolds gradually, revealing layers of deception and intricate machinations․
The Role of Mystra and the Weave
Mystra, the goddess of magic, is central to the conflict in “Cormyr⁚ The Tearing of the Weave․” The adventure revolves around a plot to weaken or even destroy the Weave, the source of all magic in the Forgotten Realms․ This destabilization is a direct assault on Mystra’s power and influence․ The corrupted Temple of Mystra serves as a focal point for the antagonists’ efforts to undermine her faith and control․ The Weave itself is not merely a background element but a tangible force that is threatened and potentially damaged by the actions of Shar and Cyric’s followers․ The adventurers’ success hinges on protecting the Weave and upholding Mystra’s divine authority․ The consequences of failure extend beyond the immediate threat to Cormyr, impacting the balance of magic across the Forgotten Realms․ The adventure emphasizes the critical role Mystra and the Weave play in the overall stability of the world․
Further Information and Resources
For additional details, explore online Forgotten Realms communities and forums dedicated to the D&D 3․5 edition․ Several related Forgotten Realms publications offer supplementary information and lore․
Related Forgotten Realms Publications
Several other Forgotten Realms publications offer valuable context and supplemental material for “Cormyr⁚ The Tearing of the Weave․” These might include sourcebooks detailing Cormyr’s history, culture, and geography, providing a richer understanding of the setting for the adventure․ Further, books focusing on the deities involved—Mystra, Shar, and Cyric—can offer deeper insight into their motivations and the theological implications of the conflict within the adventure․ Additionally, publications that delve into the specifics of the Vast Swamp or the Plane of Shadow could enhance the players’ experience and add depth to the game․ Exploring these supplementary resources can significantly improve the players’ immersion and understanding of the narrative․
Online Communities and Forums
Numerous online communities and forums dedicated to Dungeons & Dragons and the Forgotten Realms setting offer valuable resources for players and Dungeon Masters engaging with “Cormyr⁚ The Tearing of the Weave․” These online spaces provide opportunities to share experiences, strategies, and interpretations of the adventure․ Players can seek clarification on rules, engage in discussions about character development within the context of the adventure, and find solutions to challenging encounters․ Furthermore, these communities often feature custom content created by other players, such as homebrew rules, additional encounters, and expanded storylines that can enhance the overall gameplay experience․ Dedicated forums and subreddits specifically focused on Forgotten Realms campaigns offer a wealth of knowledge and support․